Lock & Reload
A first-person gallery shooter designed for mobile devices.
Role and Responsibilities
The Shattered Eye
As the primary level designer on the 8D Productions team at Zygobot, I was tasked with designing levels using the character movement system and game setting that was already developed.
I was responsible for the level design and level blockouts of 12 levels, including reworking previously made level concepts. I designed the overall level flow, the enemy placements, the pacing of mechanics introduction, the framing of the level PoIs and a litttle bit of the level setdressing.
Playlist of walkthroughs of levels I designed. Recorded pre-setdressing or AI implementation
Level Design Overview
Infiltrate a secret organization and uncover an arcane weapon development project
Research Summary
As the lead level designer for Lock & Reload (a 3D gallery shooter), I created 12 levels where the player moves between cover points to sneak past and shoot through enemies and reach the exit goal. These levels were not designed in isolation and work together to accomplish several goals:
Teach players skills such as the core actions of moving and shooting;
Escalate the level size (from approximately two minutes to ten minutes); and
Challenge the player in different spatial scenarios such as linear gauntlets, branching paths, verticality, and tight corridors.
To contrast the stylized visuals, I designed the levels to be architecturally realistic, aiming for real-world human-scale rooms but without compromising the gameplay.
Tools Used
Unity 3D: Most work was done in engine
Pixlr: Used to make dev textures