Old Moonreach

A level designed for a hypothetical first-person "boomer-shooter".

Role and Responsibilities

The Land of Moonreach

This is a personal project where I designed a level blockout for a potential game that would be a short and sweet FPS (similar in scope to games like Chop Goblins).

I am the sole game designer on this project and created everything except the character controller. I designed the narrative concept, the 2D plans, the level pacing, the level blockouts, the overall level flow, the framing of the level PoIs and the level set-dressing (including the textures). I also worked with a friend to prototype a character controller.

Walkthrough of level whitebox

Level Design Overview

A first-person shooter where you fight strange monsters and explore a ruined city in search of arcane treasure 

Research Summary

This is a level design project for a hypothetical game that would be a “boomer-shooter” FPS with only one weapon: a shotgun. The main goals of the project were to: 

Leaning into being a boomer-shooter, Old Moonreach also uses a low-fidelity art style, which allows me to create spaces that are more abstract and – in turn – allows me to spark the player’s imagination to fill in the visual gaps; leading to immersion by an alternate route other than realism.

Tools Used